iMix-Cup for the rescue!

June 22nd, 2008

After the long summer break (July 2007 - fall 2007), the long XMas break and the time I needed to overcome the disappointment of UT3, I am now back again.
How big were our hopes about UT3! We all thought it would bring the UT99 and UT2k4 Community together. But then...
UT3 wasn't that bad, the game play was awesome imo, the maps were good enough, it really didn't need a top of the notch High-End computer to run smoothly, (well it doesn't run on a 4 year old computer though, but none of the previous UT-Games did when they were released).
But everything else was just awful: the server browser, missing options, and last but not least the Gamespy-crap. The game was just not finished, far from it.
Epic missed a chance to release another top game, which could give us another 4-5 years of real multiplayer fun.
As I write this, it seems competitive UT3 gaming is dead.

But there is also a little hope.
The UT2k4
iMix-Cup  seems to resuscitate some of the old instagib players again. iLL have signed up with about 45 other clans.
iLL haven’t played any official match since about 8 months. Most of our players didn't play at all since then. But it didn't need much work to convince them to play in the cup.
Everyone remembered the fun we had playing competitive instagib, including the flaming, the displeasing servertests, the laming and assrunning and the other awful things that happened, which fortunately never crossed the line to being really ugly but gave the whole thing the extra touch of being some serious fun (fun without any flaws can't be serious fun, can it?)

Well I am looking forward to play again with my team-mates, and you can maybe look forward to some more updates on this blog.



Have fun!

Banners

July 7th, 2007

I made til now a few designs and banners for this site. The idea to use a different design came up when I thought about a text for a amsg to advertise my site on IRC. I hadnt a good idea, so I putted a pink fluffy bunny in the header and had an interesting amsg: "Evil pink fluffy bunny took over Joshua's Place!"
Well, I thought then it would be a good idea to make a unique design for every week. I wont do that, because I just havent the time nor the ideas for a new design every week, but from time to time the design will change. In case you miss some of the designs, I added a gallery in the link section.
Or just click here.

Pixel Artist - Chaoskind

June 29th, 2007

In a series of interviews, I want to introduce some of the known (and maybe unknown) pixel artists from the UT2k4 scene.
The first is Chaoskind from the Clan xtremeSexy. His logos graced some of the Clanbase cup pages.
We made the interview in german and I translated it afterwards, so every english spelling or grammar mistakes are mine.

Ok, first the usual stuff, tell us something about yourself (age, hoobies, Job).

Hi, my name is Yves, born in 78, my hobbies are design, art, literature, music, table football, skiing, just quite normal things. After a more or less failed German language and literature studies, hands-on training as comic-strip artist and other nonsense, I am going to study art soon. Additionally I am working as a graphic artist, just what comes up.

I think your nick is really cool, how did you come up with it?

This nick was given to me years ago from my friends, because I am, unfortunately or luckily depends on the point of view, a really unorganised, chaotic and frisky guy, who never will completely grow up. When I began with UT it was obvious to take this nick.

How you came up with designing cup-logos?

Most likely I was displeased by some logo, so that I felt constrained to start my own logos. Optional it could also have been pure boredom. No, a lot of people put some serious time and effort in the cups, why not contribute something useful?

What do you think about the new logo format (177x177 pixel) which CB introduced with the move to the new provider?

Well, theoretical a good change, because logos should be compact, simple and direct, practically it reduces the area/space for creativity. But because the change seems to have some technical reasons, we have to live with it.

Which graphic software do you use?

Preferably none! Depending what field of work the graphic is for and what is available. Photoshop, Illustrator, Freehand, GIMP, all have their advantages and disadvantages, but for small CB-logos GIMP is totally suitable.

It seems some of your designs are inspired by Ads, where else do you find your ideas?

In these cases the inspiration was just in front of me. The logos were just a test how already given concepts could be twisted to make them compatible to UT. Also if one or the other is entertaining, you cant barely use them as logos, alone because of legal and copyright issues. Generally its not hard to find "inspiration", it's enough to keep the eyes open, to look twice if necessary, some excitement in experementing and you already dont know where to start.

Do you scribble your drafts first on paper, or do you start direct on the computer?

Normally when doing graphics, I always work with drafts and sketches. The CB logos on the other hand usually dont need big conceptional work, mostly there is an idea which will realised directly.

I noticed the unusual shapes of some of your logos, you dont like rectangles?

The shape of the logos dont come from a disliking of rectangles, its more a disliking of uniformity. The bulk of the logos has the same static basic layout, insofar I just try to make something different, now and then some useful emerges.

Who did the design of your clans website ?
And this one?

I am guilty in both cases, whereas both havent a complete design. The xS page should only be a short-term solution, because our old homepage mysteriously got lost. Til now we just havent pulled us together to build something decent. The ~(_n4ppifanten_)°\_ page was just meant as a little fun, we just spontaneously came together with some nice fun players for the Tam cup and we were thinking we should at least put something appropriate to the inet, you can see what came up.

At the iCTF OC Spring 2006 were a few logos which were, well, exceptional e.g. the cow on the scooter (by [re°LeKaiM]), or the paint drawing by [EGC-i]4WD. The Supervisor in charge, ArPharazon decided himself about the cup logo.
Do you think, no matter what kind of logos are sended in, the community should decide what logo they want for their cup?
Or should the logo match some level of quality (whoever wants to decide that)?

Generally the community should decide exclusively what logo they wanna have, because after all, it is their cup. I also think that all submissions should have their place in the vote. The vote doesnt decide if or if not a work is good or bad, but rather if it pleases a majority. If a 'fun logo' can compete and win, then it is like it is, but I also can understand those who because of such (partly dont even funny nor neat nor technically ambitious) pieces, dont submit their own graphics, because their own effort is just devaluated, but normally good work will prevail and there are quite a lot in UT compared to other games on CB.

And finally the question for the female readers: Are you really xtreme sexy?

Hehe, its, like everything, in the eye of the beholder.


Thank you for the interview.

And these are my favorites from Chaoskind.

Chocolate for Twiyah

June 16th, 2007

Clanbase iTDM OpenCup Spring 2007 is almost over. And again it was running smooth and without any mayor trouble (at least none visible in public). And again did Twiyah a great job as a supervisor (not to forget her co-supervisor Scapegoat). So it is a honor for me to dedicate this weeks Joshua's Place-Site Design to Twiyah.

For me this cup was fun (most of the time). I hadnt played iTDM for a while and thought it would be a good addition and a good training for the iCTF cup (which is still my favorite gametype). So iLL didnt any praccy nor put too much effort in any tactics. (Yui made usually some ad-hoc tactics 2 minutes before gamestart.) Anyway, we came til the last four, and lost vs OCBC in the bronce final (which did great in their first CB cup). It was a great success for us and maybe we will back in next Cup again.

DooMed Prey Fears Quake

June 10th, 2007

After I had my new PC, the first thing I did was buying and playing all the games I didnt play on my old PC, because I was afraid there werent running smooth enough there. I kept back for this reason Doom3, Quake4, Prey and F.E.A.R.
Now I am through all of them. You may have played these games a while ago, or not at all. So let me tell you about my impressions of these games. I will make it short and only use a few sentences a game.

Doom3
Looks nice.
Enemies coming from dark corners, you shot them, you have to find a key card for the next closed door. Thats it. Becomes really boring after 2 hours of playing. Always the same. Not scary at all.

Quake4
First impression, omg, crap graphics. The first level is outside and the skybox looks like in HL1! Noobish! But, gameplay is much better and interesting than in Doom3. Inside graphics looks great and is not that dark like Doom3.
I enjoyed it. I may play it again, someday.

Prey
Awesome start. After 10min you totally in that game. Graphics is awesome (again Doom3-engine), much better than both before mentioned games.
Level design is really good, with some nice gravity effects and portals. In some levels you get a really good impression of the huge dimensions that enemy spaceship has. The story is a bit plain and simple, but still more complex than D3 or Q4. I will definitely play it again.

F.E.A.R.
What to tell? Awesome graphics, really good story (the little girl Alma was inspired by The Ring), very good AI. Wicked sound and music. Needs a very fast PC!
Well one little flaw is imo the layout of the ‘inside building’ maps. The game designer should really go in some real buildings, and they will notice that buildings usually not build like labyrinths.

Conclusion:
Four hyped FPS games. Only Doom3 was disappointing. The rest was worth buying. I only payed F.E.A.R. (Gold Edition) the full price, the rest were budged versions and about 10€ each.
The multiplayer parts I havent tested yet.

Flash

June 7th, 2007

Well, a long time ago I also did some experiments with Flash (really simple ones, though). For my first clan MHC I made a little intro for the website.
The flash itself is really simple and only shows the making of the new MHC logo. The music I mixed from some free loops with the programm MusicMaker. The voices are computer generated and are spelling MHC in different languages.
I dont remember the website where I generated them, it was some voice generation software which you could try out online.

I made another 2 Flash for my domain Weltgewissen.de. The text is in german. You can find them here and here.

Moso!

June 5th, 2007

Yesterday I played my first serious Moso-Match.
OMG, that was really fun. Its just turning off your brain and try to surrive. In the match I had no clue what my nor what the team score was.
I was totally absorbed from the game. Besides TS, I was listening to Bob Marley, I tell you that is the perfect Soundtrack for that gametype.
Awesome!

Evolution

June 2nd, 2007

This article in the series about my cup logos is about the evolution of a logo.
As I already told you, I missed the spring cup logos contests because my computer was broken. Now with my new High-End PC (Intel Dual Core E6600 @ 2.88 GHz, 2GByte Ram, Raid 0, Geforce 8800 GTS @ 550/900MHz) its even more fun working with graphic programs. (Btw, all programs on my PC are legal, I even bought Photoshop which is quite expensive).
Anyway, so my PC was ready and a new Cup was announced, the Instagib Mix cup. So, a new chance to make a logo. (As I told in another post, I like to work on graphix with a goal in mind)
I fired up Xara (a vector drawing program, like Corel Draw or Adobe Illustrator, but smaller, faster, cheaper and imo easier to use). I do my drafts always with Xara or with a pencil and a sheet of paper.

So, Mix-Cup, Instagib, hmm, any ideas…. Nope!
...iBR, iTDM, iCTF, iDDOM, 4 Gametypes, a graphical representation of each gametype just wouldnt fit in the limit of 31329 pixels (177×177 that was the restriction). Well after some playing around with Xara and Photoshop my first draft was done:

MixLogo01

Ok, needed some constructive critics, so I posted it on our members channel:

<Yui`> Should have some more summer elements
<nWoiLL^cLe0> a bit more sunflower yellow or something :)

Aha, ok, it was to dark and dull, idd, a bit more summer wouldnt do any harm, on the contrary!
Next try:

MixLogo02

<nWoiLL^cLe0> i like this one more
<nWoiLL^cLe0> maybe a bit brighter yellow?

Aha, still not enough summer! Ok, then a bit exaggeration (inspired a bit by the discussion about the Climate Catastrophe)

MixLogo03

<nWoiLL^cLe0> ah looks really nice this one Joshua
<Joshua> :D
<Joshua> its sunny
<nWoiLL^cLe0> hahaha idd
<Yui`> way better!
<Yui`> I like it! :)

Yes, I am on the right way. After a few more tips from our beloved CL kHad4FF1 and some fine tuning I came up with my final piece of work.

MixLogo05

This was also the one I sended in. Here you have them all: Cup logos
No.5 from oLLipop won. I liked most No.3 from DeV, if he would have choosen an other font, and a more decent text effect it would have been great.

Afterwards I played a bit more arround with some ideas, but none of them seemed worth enough for me to send them in, I show them here anyway.

MixLogo08 MixLogo09

MixLogo09b MixLogo10

Redesign

June 1st, 2007

I reworked the whole design of the site.
As a basic I used the known design Kubrik from Michael Heilemann.
A port to bBlog was already made from Raefer Gabriel.
I just reworked the graphics for the background, the colors and fonts in the css, and made some slight changes on the layout.
I also had to rework some html-code so that the site is Valid XHTML 1.0 Transitional.
The php-code for the bBlog plug-in Textile v2 from Dean Allen has to be reworked as well, to add the alt-attribute to the image-tag.

How lame!

May 29th, 2007

Do you know that feeling? All around you are talking about something, and it seems they are really know what they are talking about, and you are anxious to ask, because they are all acting so… determined, so convincing, as if there is not the slightest doubt that the issue they are talking about really exists?
I have this with the word ‘lame’.
“He is playing lame!” “How lame!”
It seems, some can see ‘lameness’ in a second, and are willing to tell their observation immediatley the whole world.
I dared a few times to ask: What is lame? How do you decide what is lame and what is not?
In the context of iCTF I always get the same answers: Assrunning is lame, ofc! And Massdef! Ow and Midlaming as well, or iTDMing.
After some investigations I found out that they very often silently add: ‘but only when the others do it!’
iCTF is a tactical game, some play defensive, some offensive.
That may change during a game. Some may even assrun, as ‘preventive defense’, or just to piss the attacker off, so they lose their focus. Some do this by tactical consideration others just by instinct, or because they didnt know how else to play.
All this, massdef, assruning, midlaming etc. are tactical instruments for reaching the goal: Get their flag, and keep the own save.
I honestly dont understand what all that whinning about laming is about.
I like iCTF because its a team game, a tactical game. It needs some intelligence, some tactical thinking, flexibilty, courage to try something new, cojones to mass attack vs a really defensive clan.
I think the whining about lameness comes mainly from the unwillingness to change the own style of playing, the inability to adapt the own tactics to the current opponent. Some just have developed a tactic for a certain map, without even taking into consideration the dynamics of the game, or that the opponent not act and react as expected. (and that is lame, ofc)
Some are just to unflexible, and wanna play like they always have played.

Ow, btw, here my definition of lameness:
Playing unfair, bending the rules, lack of sportmanship, cheating. That is lame.